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Frostpunk 2’s Faction Feature Detailed by Game’s Co-Director

Image: 11 bit studios

Story Highlights

  • Jakub Stokalski, Frostpunk 2’s Game’s Co-Director, delves into the Faction feature’s concept and its real-world inspirations.
  • The Faction feature significantly influences players’ societies’ formation under challenging circumstances, accentuating the city’s increasing potential and the threat of inner conflicts.
  • Players in Frostpunk 2 face advanced struggles, dealing with inner threats from factions that could destroy the city from within.

Insights into Frostpunk 2’s Faction Feature

In a recent discussion, Jakub Stokalski, Frostpunk 2’s Game’s Co-Director and Design Director, shed light on the Faction feature, a central element of the anticipated sequel. “While again, it is too early to give specific details about factions, the whole idea behind that concept, and the tensions between them are at the core of the claim ‘the city must not fall’,” Stokalski said.

Stokalski further highlighted the Faction feature’s real-world inspirations, citing that the complexities of human ambition and conflict seen in everyday scenarios have influenced the game. He noted, “It takes a lot from the real world, the situations we observe every day, where some people’s ambitions can lead to others demise.”

The Role of Factions in Frostpunk 2

Stokalski delved into how the Faction feature translates into Frostpunk 2’s gameplay. He clarified that while several elements are set to change, the sequel stays true to Frostpunk’s spirit. The game continues to focus on the player’s struggle to form their society amid challenging physical, industrial, and moral conditions.

“The City is growing its potential, but be aware that all great civilizations fell under the conflicts between people and that someone’s utopia can become a dystopia for others,” Stokalski warned, elucidating on the impact of Faction conflicts on the progression of the player’s city.

As players start in Frostpunk 2, they find their city in a far more advanced state than the settlement that survived the first game. However, new struggles emerge. The game poses inner threats related to factions capable of undermining the city from within, reflecting the city’s painful legacy. “The factions layer of the game, and how you deal with them, is, among a few others, especially well suited to the meaningful kind of experience that we believe 11 bit studios games are here to deliver,” concluded Stokalski.

Written by Shaun Savage

Shaun Savage is the founder and editor-in-chief of Video Gaming. He has been covering and writing about video games for over 9 years. He is a 2013 graduate of the Academy of Art University with an A.A. in Web Design and New Media. In his off-time, he enjoys playing video games, watching bad movies, and spending time with his family.